Players duel by casting spells, summoning creatures, and deploying artifacts to reduce their opponents life total to zero
Play as many cards as you can, and your foes often have one or two instants they can cast as well you invariably come out ahead in card advantage and quality
Threat assessment in multiplayer Magic is always challenging, but when one player is getting ready to transform their commander into a god, it becomes pretty clear they might be the archenemy
Conversely, bans negatively impact demand by reducing interest in those cards
Again, Pauper is a grindy format, and sometimes all it takes is a reliable card-draw engine to really take over a game
Strategy and Spicy Includes Time to Venture and roll dice